//==============================================================================
// Draconarius_Anim.txt
//==============================================================================

//==============================================================================
define standard
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Signifer Standard
				ReplaceTexture Attachments A Spear Iron/Signifer Standard
			}
		}
	}
}

//==============================================================================
define standard_walk
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Signifer Standard
				ReplaceTexture Attachments A Spear Iron/Signifer Standard
			}
		}
	}
}

//==============================================================================
define Head
{
   SetSelector
   {

      set hotspot
      {
         version
         {
            Visual Roman HeadA
		ReplaceTexture Infantry G Hoplite Head Iron/Auxiliary Head2
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_idleA
				connect RightHand standard hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus iron
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_boredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect RightHand standard hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus iron
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand standard hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus iron
         }
         version
         {
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand standard hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus iron
         }
      }
   }
}

//==============================================================================
anim WhirlwindAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.11 false ArkantosSpecial checkVisible 
//-- end auto generated section
				connect RightHand standard hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus iron
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {  
				Visual Cavalry G Prodromos_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false Whistle checkvisible
//-- end auto generated section
				connect RightHand standard_walk hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus iron
        }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand standard hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus iron
         }
      }
   }
}
